UFO for Microsoft Flight Simulator 98 I have been informed that it also works fine
on MS FS 2000 pro
Full working UFO
with Panel and Sounds (complete with model) for FS98.
MAGINE THAT you have found yourself
onboard a UFO - it doesn't really matter if you were
abducted and overpowered the aliens, scared them away
with a transparent bar that you found close to hand or
climbed onboard yourself (Why would you ever want to
do that?).
For years, you
have flown your PC Flight Simulator 737s and Sopwith
Camels - always praying for that moment on a real
aeroplane when the worried looking stewardess asks if
there is a passenger who knows anything about flying (it
was the fish dinner and
the chicken).
Now, you are
sitting in the alien pilot's seat. The controls look
peculiar but interestingly intuitive in their design - a
sort of joy stick on your left that your hand fits into
and what looks like an artificial horizon and lots of
buttons on the other arm of the seat. Wouldn't it be nice
to have a go at flying it. Now is your chance.
 |
Screen
shot from FS98 UFO showing the panel complete with
optional instruments.
hether or not you believe in UFOs, aliens or alien abduction (it
is reassuringly comfortable to be able to deny the
existence of both or at least the latter if you want to
sleep at night), if you like flying unusual
(air)craft and have MS FS98, then this is just for you.
It is based upon a UFO model from the Internet and I have
given it a new panel and sounds - replacing the original Learjet
sounds and panel (yuk :-) ) that you get
when you convert the model to MS FS98 using the
converter.
am privileged to have seen an
unidentified flying object with my own eyes a few years
ago (although not from the inside) and I can say that it
did not sound like a Learjet. The panel is based upon the
descriptions in the book, Fire in the Sky (Travis
Walton, Marlowe & Company, New York (1996)
ISBN 1-56924-840-0) and was produced using a modelling /
ray-tracing program.
have
found it necessary for the purpose of flyability (for
the want of a better word) to include a number of
instruments that were not in Travis Walton's original
description. I originally tried flying it without these
but the damn thing goes so fast that unless you are
particularly experienced and quick with the controls, you
don't stand a cat in hell's chance of flying it at any
speed without piling it into the ground at Mach 2 at some
stage. A good joystick is recommended as this makes
flying it a pleasure.
n
addition, as FS appears to be meant for winged aeroplanes
and not UFOs, there are a few programming tricks
incorporated into the flying model in order to make it
perform in the required manner (0 - 1,400 kts in less
time that it takes to read a McDonalds sign, stopping on
a sixpence (time warp required for those that cannot
remember how big a sixpence is), taking off nearly
vertically and so on). The application of spoilers and
flaps modifies the lift and braking and as the position
of the gear can cause an effect similar to vortex
shedding at high speed, it is important to 'know' how
these controls are set (land without the gear down
and it will crash) - therefore these gauges have a
place on the panel. Although it may not seem obvious what
is what when you first set eyes on it, you will soon get
used to each gauge and what it is trying to tell you -
just try and remember back to the time when you flew your
first plane and didn't know what any of the controls
were.
or the purists who don't mind
dicing with death, it is possible to edit out all but the
artificial horizon by removing (not recommended)
or commenting out (recommended) the appropriate
lines in the panel.cfg file.
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