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Installing the UFO
for
Microsoft
Flight Simulator 98
This is basically
the same installation procedure that you would use to
install any new aircraft
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Once you have downloaded the ZIP
file onto your machine, you should unzip it using
a zip program that preserves the directory
structure in the zip file (WinZip is one example
of such a program). If you do this, and look at
the structure using Windows Explorer, you should
get something like the following . . . |
. . . where unzipped is the
directory that the Ufo-2.zip file was unzipped
into. This shows the model, panel,
sound and texture
subdirectories that FS 98 uses and also the gauges
directory that I will deal with further down the
page. The v5 subdirectory is
there, containing the original 22k zip file that
I have added the panel and sounds to. In that zip
file are contact details and so on for the
originator of the UFO model (I just put the
ray-tracing (based on Travis Walton's book) and
the sounds together - here it is offered as a
complete package).
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If you open up another Windows
Explorer, you should be able to find where you
have installed MS Flight Simulator. Try looking
under Program Files if you can't
remember where you have put it. |
On my machine, it is as displayed as
in the screen shot on the left. If you select
the Aircraft subdirectory in the
left pane, you should see that it is where all of
the aircraft files are kept (in the pane on the
right). If you click on the [+]
in the left pane, it should expand to reveal all
of the aircraft directories you have. Do this now
so that it won't happen later (if you don't you
will see what I mean and you may, if you do
something wrong, have to spend some time cleaning
up). You should end up with the pane on the left
looking similar to the screen shot.
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With two copies of Windows
Explorer running, the next bits are fairly easy
to do. |
Position the two windows so that one
is above the other. I put the window with the unzipped
subdirectory at the top. Make sure that the Flight Simulator\Aircraft subdirectory is
visible in the bottom window (as in the screen
shot) and that the Aircraft
subdirectory is expanded.
Next, click the mouse on the Ufo-2
subdirectory and, with the mouse button held
firmly down, drag the subdirectory across to the
bottom pane, positioning the mouse over the Aircraft
subdirectory and release the mouse button. (your
mouse pointer may not have the [+] symbol on it
(meaning that it was copying rather than moving)
- it was on mine because I was draging the
subdirectory across two different drives).
If you didn't expand the Aircraft
subdirectory, it would have expanded it for you
when you put the mouse over it when you did the
drag and drop operation. This, depending on how
surprised you were when it did this, could lead
you to dropping the subdirectory in the wrong
place.
You should now have a copy of the Ufo-2 files
with the correct directory structure relating to
the aircraft where MS FS 98 is going to look for
it.
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All you have to do now is put
the gauges where FS 98 is going to find them. |
To do this, in the bottom window,
make the Flight Simulator\Gauges
subdirectory visible. In the top copy of Windows
Explorer, open the gauges
subdirectory in the Ufo-2
subdirectory, ie. Flight Simulator\Aircraft\Ufo-2\gauges. Highlight
all of the .gau files in the
top/right pane (you do this by clicking the
mouse on a file at one end, releasing the mouse
button and then, whilst holding down the shift
key on the keyboard, click the mouse button at
the other end of the file list. This will
highlight all of the files in the list between
the two mouse clicks inclusive of the two files
at the ends). Click the mouse on one of the
files, then, still holding the mouse button down,
drag the .gau files and put the
mouse over the Gauges subdirectory in the
bottom/left pane before releasing the mouse
button. The files should move over to the gauges
subdirectory now.
Having done this, the job is complete and the
next time you load up MS FS 98, it should see the
UFO with its panel and sounds.
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